When you arrive at the entrance to the party, one of the Eclipse guards takes some issue with your gift and begins scanning it, which brings Hock out. The Arc Projector has reasonable crowd control properties and an even wider area of effect, but its longer charge time requires you to expose yourself for longer while firing it. The M-622 Avalanche makes an excellent Heavy Weapon choice for this mission as its large area of effect and crowd control properties can substantially reduce the difficulty of some otherwise tough engagements. If you're playing a "pistol only" class and are seeking an alternative SMG, you may be tempted to do this mission very early, since doing so unlocks a very good one.Īlthough you won't be offered the usual pre-mission weapons selection screen, you will have an opportunity to pick your weapons loadout before the main combat portion of the mission begins. Since Kasumi is the one and only squad member for this mission, a key aspect of preparation involves deciding when to undertake it. Energy Drain makes a useful bonus power since there are several long firefights in which ammo can become an issue if you're only carrying two weapons. The enemies here are mostly shielded, and the tech-oriented classes will have additional innate advantages. The combat portions of this mission are substantially more difficult than in most other loyalty missions, between the unusually high number of enemies in most encounters and the lack of a third squad member. Head to Bekenstein in the Boltzmann system of the Serpent Nebula cluster to begin. Like Zaeed: The Price of Revenge, this mission doesn't require the mission on Horizon to be completed first. Flashbang Grenade also has an unusually large radius, and with the Improved Flashbang Grenade evolution it’s even bigger.This mission is acquired after recruiting Kasumi on the Citadel. What makes this great is, if the enemies have protections up, the grenade will momentarily stagger them, if they’re unprotected, they’ll be stunned, and knocked down. Flashbang Grenade ¶įlashbang Grenade is a great crowd control power, which can overheat multiple enemy weapons. We choose the Rapid Shadow Strike evolution, so if it kills the enemy, it’ll be fully recharged to use it again, making it more useful to use against enemies with lower health. The only negative of the power is that Kasumi can only use it in places you, yourself, can reach. On top of that, it does double damage to shields, armor and barriers, making it a great protection shredder as well, furthermore, it can incapacitate enemies if it goes through their shields, and hits their health, stunning them for a short duration. Shadow Strike allows Kasumi to stop being targeted, whilst she goes invisible, only to appear behind the enemy and perform a devastating melee attack, if it doesn’t outright kill the enemy, it’ll distract it by targeting Kasumi. You could max this out, if you don’t want the extra Health and Weapon Damage from Master Thief. Overload is the best power to use when you want to take down enemies who have shields, which in Mass Effect 2, there are a lot.
Overload is one of the main reasons you bring Miranda along. Subscribe to Premium to Remove Ads Overload ¶